Stonetoss on AI-generated art
(i0.wp.com)
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (48)
sorted by:
That analysis missed some really important points.
What I loved about the nier soundtrack was its adaptive/dynamic system. Each of these already amazing songs had 4 (5 really) versions that vary in intensity, as more and more enemies join the fray the orchestra picks up, the chorus swells, and then seamlessly fades back down to gentle when things are less tense. It's not just that the songs are great, its that they swell and change in time with your actions as you play, 11/10
It's got a plethora of 'epic' scores, truely amazing battle tunes I could listen to endlessly https://soundcloud.com/schwarzwald/nier-automata-a-beautiful-song , some of the most amazing orchestral 'epic' songs around. Carmina burana and 1812 overture friendship is over, nier is my best friend now. The nier expansion to final fantasy also has some bangers: https://www.youtube.com/watch?v=GidkSDUMI8E
It's one of the only games I own the soundtracks for, and one of the only soundtracks without a weak one. Oh sure I don't listen to the kid villiage song often, but in game it absolutely fits.
I think what's really interesting is that he's been playing with properly good sound for a while, going back to the drakengard soundtrack. I've never heard a more disjointed, tense, and hard to listen to battle theme. If reality is breaking, the drakengard ost is how it will sound: https://www.youtube.com/watch?v=LLSmHwihXrg . It's a cacophonous halting skipping mess and it works perfectly. Experimental and doing something new without sticking a banana on the wall. Just enough oddity to be memorable, but good. The game as a whole was too expierimental and didnt hit the mark, but the ost hit that sweet spot I think.
All sampling and using classical music.
Japan really is carrying on the tradition, and they are doing so admirably.
You've got me sat here nerding out and ranting about all its good qualities and the lore. It's that good, cmon.
I think it worked better than people think, the parts people hate about it are necessary for the "theme" to work as intended. The issue is that the mark isn't congruent with "want to play."
And yet, unlike most others in that category where people watch an LP of it, playing through that psychodrama is necessary to actually appreciate it.
Ok yeah you're right, that's a better way to put it. It did hit a mark, its own goals to match its themes. But it didn't then hit what most consumers would be after, so I'm still going to put it in the 'too experimental isle'.
But even there, its an example of only just going too far over the line. It's still got a lot of good music, story, ideas, that are 100x better than a turd-in-a-can modern art.
Drakengard OST - Twelfth Chapter - In the Sky is kinda creepy. Like the sound moving from one ear to the next i dont know how they make that effect. The only other song i've heard that does that is Ultimecia Boss Theme from ff8 https://www.youtube.com/watch?v=mhat6WJN_L0&ab_channel=JoshB
A lot of the soundtrack is like that yeah, very unnerving and jarring. Effective for the mood they are trying to set.
The effect is called panning IIRC. It just uses the same systems all soundtracks and games use for directionality. Using one headphone more than the other, and adding a slight delay to one ear. Gives a sense of directionality and things moving (if you have your headphones or speakers set up to take advantage of it)
The one you linked is really interesting, its like a mix of diablo's tristram track meets tubular bells (the classic exorcist segment of it) before shifting to classic rpg battle theme that is slightly disjointed.