These third person cinematic games have basically killed the games industry. They encouraged an incestuous relationship between Hollywood and video games, made everyone complete graphics-obsessed WHORES, and have allowed dumbass, libshit writers to dominate the direction of gaming. The worst part is that these cinematic games have such simplistic appeal that the casual crowd will buy these games in perpetuity.
I can’t be excited for GOW Ragnarok at all because I know the story will be full of leftist garbage and the gameplay will be just as shallow, rigid, and constrained as it was in GOW 2018, and it annoys me to no end that GOW 2018 is still revered as this masterpiece in such a fanatical manner… Even with so many flaws, criticizing the game is seen as a sin for some reason.
The difference is how much input the player has. In most games when your character starts doing cinematic stuff, you put the controller down. It's a cutscene. Something like Uncharted or TLOU pretends like it's still a game, but it's all pre-scripted and you only have the illusion of actually playing
I like the way Metroid Dread did it. 90% of the game is traditionally controlled, but if you land a melee counter on very tight windows of boss fights, you're treated to a cutscene of Samus being awesome while you still have control of shooting at the boss. It's functionally the same thing as the boss lying stunned while you whale on it, but it's more dynamic and visually interesting.