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45
I'm subveeeerting (twitter.com)
posted 4 years ago by SupremeReader 4 years ago by SupremeReader +45 / -0
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– acp_k2win 3 points 4 years ago +3 / -0

Subverting expectations can be a legitimate plot device.

That isnt subverting expectstions that is organically adding to the story.

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– WhoIsThatMaskedMan 2 points 4 years ago +2 / -0

Back in the day, any sort of story twist in a video game was a subversion of expectations. Especially something like Metroid, a 2D platformer from the 8 bit days.

When a new Mario game comes out, you expect to hop and bop your way from the left to the right, maybe with a new powerup to make things more interesting. And that's exactly what you get. When a new Mega Man comes out, you expect to run and gun some robot masters and then go to Wily's castle. Again, exactly what you get.

In the 80s and 90s, a platformer having any sort of story at all beyond a cursory "there's a bad guy, go get him" subverted expectations. Having one that spanned decades and multiple platforms featuring plot twists and a deep story even moreso.

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