Got kicked out of a D&D group because I said the wage gap wasn't real, lol.
(media.communities.win)
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Props for the last one.
Unfortunately DnD is full of people like this. I honestly think it is time some non-political or even conservative RPG groups were made.
The reason there aren't many is because escapism and even the concept of "entertainment" itself is, at its base level, an extension of childhood. It embodies the "liberal" ethos that reality itself is something "oppressive" and the womanly behavior of avoiding problems by distracting herself.
I know we aren't robots but the ideal man is one who doesn't "waste time". He has "put away his childish things" and has planted himself firmly facing the real world, no matter how awful it is.
I'm not saying that to put anyone down, I certainly don't live up to that ideal. But that is the reason there aren't more conservative led fandoms or rpg groups. A "manly" hobby is something that is also a practical skill or a challenge. Something like gardening or repairing small engines.
The hobby that got me enough skill to start earning money for myself by writing story commissions for people is not practical, or challenging? News to me. My income from story commissions disagrees, and that income could be a LOT higher if I put more work into it.
RPGs are closely tied with storytelling and with art in general. A combination of acting, writing and worldbuilding, all combining together to create a form of art that is more fulfilling and enriching than most other art. And that is apparently less valuable than carving wood? Both involve the creation of something valuable, one is just more mental, while the other is more physical.
Does the ideal man reject art?
I don't think I said anything like that. The "childish things" refers to passive consumption and being reactive to world around you, rather than being active and creating and choosing your path despite setbacks and obstacles.
Intent matters. There is a difference between "ingesting" and "consuming". In my example I can play a game for a couple of hours and learn ALMOST everything I'm going to get out it from a game design perspective. But if I keep playing after that (and the next day, and the next day) I'm just wasting time because that is easier than getting to all of the stupid "real life" stuff I have to deal with.
May I ask how you got into writing stories for commission? I think I could be pretty good at that.