Whenever I see people hoping for a Fallout New Vegas 2, it’s depressing to realize that the Obsidian that made that game is effectively dead. The writing talent is long gone and have been replaced by women and trannies who are barely functional psychopaths. I know the diversity and inclusion rhetoric plays a huge hand in how people are selected, but why do these studios have a knack for hiring the most degenerate, low effort people imaginable to work on a part of the game that basically molds the structure and tone of the entire game? It’s just so bizarre how all of these writers that are being hired are all basically identical in terms of them being leftist, social media obsessed, and barely functional people who are most likely a nightmare to work with.
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Horizon Forbidden West. It has major issues with not loading chunks fast enough when you open a door, leading to you falling through the floor or objects spawning on top of you.
Solved at least as long ago as Metroid Prime, where sometimes doors would take extra long to open because the areas behind them needed more time to load. This is like game programming 101 type shit and they still somehow forgot to implement it.
If the area has an unloaded floor-collision, simply add a tiny animation, door is "stuck", you need to put your back into opening it in a way that takes 3 seconds. Still unloaded? Repeat animation.
That's the thing. HFW already has things like that. There are doors that need to be pried open for no reason other than because prying takes extra long, thereby giving the game more time to load what's behind it. So someone at that company understood the concept. But I guess not everybody.