Whenever I see people hoping for a Fallout New Vegas 2, it’s depressing to realize that the Obsidian that made that game is effectively dead. The writing talent is long gone and have been replaced by women and trannies who are barely functional psychopaths. I know the diversity and inclusion rhetoric plays a huge hand in how people are selected, but why do these studios have a knack for hiring the most degenerate, low effort people imaginable to work on a part of the game that basically molds the structure and tone of the entire game? It’s just so bizarre how all of these writers that are being hired are all basically identical in terms of them being leftist, social media obsessed, and barely functional people who are most likely a nightmare to work with.
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There's enough Dragon Age and Mass Effect fan boys out there that I feel confident my opinion would be pretty unpopular in a crowd.
Baldur's Gate 2 was the studio's magnum opus but I don't think most modern Bioware fans would be able to appreciate that masterpiece.
Planescape: Torment was infinitely better from a writing POV.
Agreed
Planescape: Torment was not actually a Bioware game.
Baldur's Gate 2 was a complete package whereas Planescape kind of fell apart in some of its basic game design. I challenge anyone to make it through the game as a mage without either installing a mod or screaming at their monitor once they realize how much the game actually limits your spellcasting. That said, all is forgiven because of just how good some of the dialogue choices are. I will never get over the finale and my jaw dropping as I was presented with no less than 17 dialogue options, including ones that referenced a macguffin I'd been lugging around since the start of the game and had long since assumed I was supposed to have discarded. Very good experience, but I've never gone back for a second playthrough, whereas I've genuinely lost count of how many playthroughs I have on BG2.