Corporate Communism and Corporate Capitalism and State Capitalism are all the same: Corporatism.
They don't like certain monetization strategies, under any Leftwing system all of the creative energy dies, and games cost $250 a piece and they never worked in the first place. Look at any consumer good distributed within communist states by communist states.
Capitalism, right now, is indie games selling shit on itch.io for $5, and slowly building that into a series of games, that lead them to becoming a primary developer on a large game. Which is what happened with the Darth Mod for Total War Empire, until he built Ultimate General: Gettysburg, and then built Ultimate General: Civil War.
Additionally, it's indie developers who built something very good, and it develops all it's own grassroots support, like Minecraft, Stardew Valley, and Undertale.
Honestly, when the recession hits, the gaming industry as a corporate structure is going to nearly fucking kill itself. Gaming itself will be absolutely fine because people are still building and selling good software, it's just hard to break the influence of San Francisco development and the disease that that has spread into the industry.
Man, I had never heard of this Ultimate General series. I just looked it up and it's right up my alley! I'm in pretty interested in the the last title "Ultimate General: Age of Sail" (since that setting is my all time favorite I'm history), might get it next sale if there's a good deal.
Thanks for mentioning it.
Having played a lot of Age of Sail, I will tell you this: I hope you actually know your sail-line tactics. Because the game will absolutely punish you if you think its just some basic RTS. Because just like IRL, if the weathervane is against you, you are going to have a bad time unless you embrace your inner Dutchman and use the wind to artificially increase the range of your cannons. My only complaint is that while they have plenty of different ships, weapons and upgrades to support many different tactics, and represent most of the major navies of the time in multiplayer and Free Battle, there are only 2 campaigns (3 with the DLC): A British campaign that roughly follows the path of Horatio Nelsons rise up the ranks (starting fighting the Spanish in S. America, end at Trafalgar), A US Revolution campaign, and the DLC is the US Barbary Wars.
Dreadnaughts is also pretty fun. But then again, Dreadnaughts is my favorite time period, so there is that. I also like that it shows off the Pre-Dreadnaught navy in detail, since its a time period not often talked about (since the only major Pre-Dreadnaught fight was a one-sided dunking of the Japanese spanking the Russians).
Thanks for the heads up, and sorry for the late reply.
I'm just getting the hang of real world sailing mechanics in Sailwind. It's much harder than it looks. But I'll definitely keep Age of Sail in my wishlist.
This is so retarded. Know why we had a golden age of video games? Capitalism. Know why games have become trash? Corporate communism.
Corporate Communism and Corporate Capitalism and State Capitalism are all the same: Corporatism.
They don't like certain monetization strategies, under any Leftwing system all of the creative energy dies, and games cost $250 a piece and they never worked in the first place. Look at any consumer good distributed within communist states by communist states.
Capitalism, right now, is indie games selling shit on itch.io for $5, and slowly building that into a series of games, that lead them to becoming a primary developer on a large game. Which is what happened with the Darth Mod for Total War Empire, until he built Ultimate General: Gettysburg, and then built Ultimate General: Civil War.
Additionally, it's indie developers who built something very good, and it develops all it's own grassroots support, like Minecraft, Stardew Valley, and Undertale.
Honestly, when the recession hits, the gaming industry as a corporate structure is going to nearly fucking kill itself. Gaming itself will be absolutely fine because people are still building and selling good software, it's just hard to break the influence of San Francisco development and the disease that that has spread into the industry.
Man, I had never heard of this Ultimate General series. I just looked it up and it's right up my alley! I'm in pretty interested in the the last title "Ultimate General: Age of Sail" (since that setting is my all time favorite I'm history), might get it next sale if there's a good deal. Thanks for mentioning it.
Having played a lot of Age of Sail, I will tell you this: I hope you actually know your sail-line tactics. Because the game will absolutely punish you if you think its just some basic RTS. Because just like IRL, if the weathervane is against you, you are going to have a bad time unless you embrace your inner Dutchman and use the wind to artificially increase the range of your cannons. My only complaint is that while they have plenty of different ships, weapons and upgrades to support many different tactics, and represent most of the major navies of the time in multiplayer and Free Battle, there are only 2 campaigns (3 with the DLC): A British campaign that roughly follows the path of Horatio Nelsons rise up the ranks (starting fighting the Spanish in S. America, end at Trafalgar), A US Revolution campaign, and the DLC is the US Barbary Wars.
Dreadnaughts is also pretty fun. But then again, Dreadnaughts is my favorite time period, so there is that. I also like that it shows off the Pre-Dreadnaught navy in detail, since its a time period not often talked about (since the only major Pre-Dreadnaught fight was a one-sided dunking of the Japanese spanking the Russians).
Thanks for the heads up, and sorry for the late reply. I'm just getting the hang of real world sailing mechanics in Sailwind. It's much harder than it looks. But I'll definitely keep Age of Sail in my wishlist.