Corporate Communism and Corporate Capitalism and State Capitalism are all the same: Corporatism.
They don't like certain monetization strategies, under any Leftwing system all of the creative energy dies, and games cost $250 a piece and they never worked in the first place. Look at any consumer good distributed within communist states by communist states.
Capitalism, right now, is indie games selling shit on itch.io for $5, and slowly building that into a series of games, that lead them to becoming a primary developer on a large game. Which is what happened with the Darth Mod for Total War Empire, until he built Ultimate General: Gettysburg, and then built Ultimate General: Civil War.
Additionally, it's indie developers who built something very good, and it develops all it's own grassroots support, like Minecraft, Stardew Valley, and Undertale.
Honestly, when the recession hits, the gaming industry as a corporate structure is going to nearly fucking kill itself. Gaming itself will be absolutely fine because people are still building and selling good software, it's just hard to break the influence of San Francisco development and the disease that that has spread into the industry.
Which is what happened with the Darth Mod for Total War Empire, until he built Ultimate General: Gettysburg, and then built Ultimate General: Civil War.
What, Ultimate General/Admiral were made by the guy who made Darth Mod?!
....Suddenly, a lot of choices for how land combat works makes a lot of sense.
To go with your overall point, I totally agree that Indie devs are where its at if you want good games right now. Pretty much everything I have been interested in or enjoyed in the last few years has been indie. Meanwhile, the amount of AAA game devs I give a shit about can probably be counted on one hand. Specifically, Paradox continues to live up to its name. On the one hand, they are a bunch of woke Swedes. On the other hand, Victoria 3 is going to have one of the most complex and in depth discrimination systems they have ever put into their games, and they have improved pretty much every aspect of the game over their previous ones while keeping true to the overall tone and theme.
This is so retarded. Know why we had a golden age of video games? Capitalism. Know why games have become trash? Corporate communism.
Corporate Communism and Corporate Capitalism and State Capitalism are all the same: Corporatism.
They don't like certain monetization strategies, under any Leftwing system all of the creative energy dies, and games cost $250 a piece and they never worked in the first place. Look at any consumer good distributed within communist states by communist states.
Capitalism, right now, is indie games selling shit on itch.io for $5, and slowly building that into a series of games, that lead them to becoming a primary developer on a large game. Which is what happened with the Darth Mod for Total War Empire, until he built Ultimate General: Gettysburg, and then built Ultimate General: Civil War.
Additionally, it's indie developers who built something very good, and it develops all it's own grassroots support, like Minecraft, Stardew Valley, and Undertale.
Honestly, when the recession hits, the gaming industry as a corporate structure is going to nearly fucking kill itself. Gaming itself will be absolutely fine because people are still building and selling good software, it's just hard to break the influence of San Francisco development and the disease that that has spread into the industry.
What, Ultimate General/Admiral were made by the guy who made Darth Mod?!
....Suddenly, a lot of choices for how land combat works makes a lot of sense.
To go with your overall point, I totally agree that Indie devs are where its at if you want good games right now. Pretty much everything I have been interested in or enjoyed in the last few years has been indie. Meanwhile, the amount of AAA game devs I give a shit about can probably be counted on one hand. Specifically, Paradox continues to live up to its name. On the one hand, they are a bunch of woke Swedes. On the other hand, Victoria 3 is going to have one of the most complex and in depth discrimination systems they have ever put into their games, and they have improved pretty much every aspect of the game over their previous ones while keeping true to the overall tone and theme.