I thought we would have far more dynamic worlds with complex systems of simulations being developed and carried over game to game. We got generally OK rigid body physics and that's about it. No large-scale finite element sims, not much dynamic simulations - everything is just scripted and shit out in a linear movie.
Also, I believed we would be solidly into the real-time raytracing realm by 2020.
Neural networks have come a long ways but game AI is still Lua scripts written by unpaid interns.
Mainstream gaming AI is one of the biggest disappointments. Not only have they not truly advanced in any significant way, but devs actually seem to be putting less effort into tweaking them to at least superficially look less pants-on-head retarded.
I thought we would have far more dynamic worlds with complex systems of simulations being developed and carried over game to game. We got generally OK rigid body physics and that's about it. No large-scale finite element sims, not much dynamic simulations - everything is just scripted and shit out in a linear movie.
Also, I believed we would be solidly into the real-time raytracing realm by 2020.
Neural networks have come a long ways but game AI is still Lua scripts written by unpaid interns.
Mainstream gaming AI is one of the biggest disappointments. Not only have they not truly advanced in any significant way, but devs actually seem to be putting less effort into tweaking them to at least superficially look less pants-on-head retarded.