Original unopened Super Mario 64 cartridge sells for $1.5 million at Heritage Auctions in Dallas
(gamingheartscollection.net)
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I hate to rain on the parade, but most Nintendo 64 games that have on-cartridge saves use EEPROM and not SRAM, including Super Mario 64. There's no battery to fail.
(Checks)
Only 12 used SRAM, but yet Ocarina of Time managed to make that list?
Weird.
For comparison, Super Mario 64's EEPROM save is 4kb, while OoT's SRAM is 256kb.
I would speculate that the EEPROM may have been cheaper to cover the smaller saves due to lack of battery and SRAM may have been cheaper for the larger ones.