With the new Resident Evil in production it is important to recognize why the casting, production and writing for these shows/movies have fallen so far. This is due to the lie of “sharing a space” where the entertainment wants and needs are supposedly meant to attract fans and reach out to non fans alike. Shows that were created with this sentiment always end up trying to appease the potential market over the current one. I touched on this before with how small mediums like D&D peaked they hired staff who did not care for the source materials or worldbuilding but instead wanted a larger market. To achieve this they threw the fan base that built them into the trash and actively deposed them. The same is seen when video games, comics and books changed mediums. The first video game movie adaptations were god awful because they were trying to balance nods to the fan base that fell flat with non fans, and then pandered to non fans by corrupting the story's purity to something more appeasing. The only exception that I could think of (non-animated) was the original Mortal Kombat, which had more leeway than most video game stories tend to. We see these hybrid atrocities everywhere, the Witcher adaptation was painfully flat in writing, most superhero and zombie shows are just CW teen dramas, the bloating corpses of Marvel, Star Wars, and soon to be LOTR. This is the lie of the shared space, we end up with abominations in the skin of the stories we loved. It is the equivalent of someone who abhors violence running the UFC. When the product is changed to reach the most customers there is nothing that makes it unique or eye catching, we never needed or wanted marvel to become the McDonalds of superhero stories, we didn’t deserve “the force is female”, but we are expected to continue consuming lest the angry Twitter mob call us sexist or racist for not enjoying the smell of their shit.
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The biggest untapped market for anything you love is the people who don't love it, and the only way to capture that market is to turn the thing you love into something else - most likely into something you despise.
I used to think like that, but then I realized that's not really a productive line of thought because it doesn't offer a course of action.
The root problem is the fandom phenomena in the first place. You're complaining about all our idols being corrupted but if you don't engage in idolatry in the first place then it isn't a problem. For too long, media has been a feast or famine situation where fans become highly invested in a small number of franchises. This is unhealthy both on a personal-mental scale and on a societal one.
Why is it that, in a world where common people have the technical capacity to make stuff like Prelude to Axanar, that they insist on using it to make, well, Prelude to Axanar instead of going full MacFarlane and making The Orville?
Franchise fandom is bad and we need to move back to the old pre-Star Wars era of genre fandom. People need to open their minds to more, and more people need to have confidence in their own ability to create. We live in the future where a person with a FUCKING PHONE can shoot, edit, and distribute a thriller movie if they had the idea to do so.
I still think they should make a mario movie based on the videos for the gamecube mario sports games.
Bethesda's RPG's are a great example of this. Fallout got hit especially hard, since the first two had a completely different developer. The best case scenario of this is that everything gets dumbed down to appeal to the lowest common denominator and changed to chase whatever the latest fad is. It's why so many "triple a" games feel like the same formula rehashed with a few cosmetic changes.
You'll have to remember to stick to genres and not any specific IP. Specific games, movies etc. may fall, but so long as there's demand something better can potentially come along to fill that niche. See Sim City essentially getting replaced by Cities: Skylines when EA decided to go in too hard on "always online only" BS.
So you’re supporting ethnostates now, I see.