It's been 30-35 years since I played, and I played only the original version and AD&D second edition, so, no, not from what I remember. Our DM just had one because he was a collector, and had it for an oddity.
As I said, for percentages, we'd just roll two D10s. I had a lot of those, as I was the Werewolf: the Apocalypse storyteller on Mondays (Storyteller system only uses D10s; it's simple but highly versatile and easier to understand/work with than TSR's. And no, I wasn't impressed about the way certain Tribes got Flanderized by about Revised/3rd ed of that game, and I hated Forsaken by the second page, didn't buy it.)
I haven't a clue what Wizards of the Coast did to AD&D beyond hearing that they simplified things a lot.
Right right, I suppose its just the group I joined had one to embrace the spectacle and meme of the Nat 1 and rolling it made that event much more impactful than two generic D10s.
It's been 30-35 years since I played, and I played only the original version and AD&D second edition, so, no, not from what I remember. Our DM just had one because he was a collector, and had it for an oddity.
As I said, for percentages, we'd just roll two D10s. I had a lot of those, as I was the Werewolf: the Apocalypse storyteller on Mondays (Storyteller system only uses D10s; it's simple but highly versatile and easier to understand/work with than TSR's. And no, I wasn't impressed about the way certain Tribes got Flanderized by about Revised/3rd ed of that game, and I hated Forsaken by the second page, didn't buy it.)
I haven't a clue what Wizards of the Coast did to AD&D beyond hearing that they simplified things a lot.
Right right, I suppose its just the group I joined had one to embrace the spectacle and meme of the Nat 1 and rolling it made that event much more impactful than two generic D10s.