And this is why I'm waiting for mods
(media.kotakuinaction2.win)
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Well that sucks. I would have tried to kill one at some point too. I've already discovered you can't kill cats.
Ordinarily, I don't care if I can only kill enemies in a game. Particularly since I don't think everything has to be a choose your own adventure role player. This game where everything is a gray area and you can generally kill anything? That shouldn't mean except protected classes. Cmon, even Outer Worlds let me kill anything I wanted.
This is it, for me. If you're going to design a game where you're meant to be able to do what you please and kill whoever you please, there shouldn't be protected classes who are invulnerable for no reason. As though the game is saying that murdering a random bystander is okay but a journalist is a step too far.
It's bad enough that plot-necessary characters are often protected, but randoms who are too 'morally good' to be killed is just wrong.
What on earth made you think that? You're not playing some technobarbarian in a post-apocalyptic wasteland, you're a street-level gun for hire in a city that knows exactly what to do with cyberpsychos. Having protected NPCs is only a problem if - like Little Lamplight - those NPCs are so obnoxious that you'd ever find out they're invulnerable outside of limit testing.
If the city knows exactly what to do with cyberpsychos, then it should do that. Show me how I get absolutely fucked if I touch someone important, don't make them invulnerable, that's a bullshit cop-out.
Why should an overworked dev team prioritise developing systems the player will never see unless they're deliberately playing the game wrong, when the most likely reason to do so would be in service of the next Tropes Vs Journalists hit piece? V isn't a psycho any more than Geralt is a pacifist; failing to cater to these out-of-character playstyles isn't a noteworthy flaw.