And this is why I'm waiting for mods
(media.kotakuinaction2.win)
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What on earth made you think that? You're not playing some technobarbarian in a post-apocalyptic wasteland, you're a street-level gun for hire in a city that knows exactly what to do with cyberpsychos. Having protected NPCs is only a problem if - like Little Lamplight - those NPCs are so obnoxious that you'd ever find out they're invulnerable outside of limit testing.
If the city knows exactly what to do with cyberpsychos, then it should do that. Show me how I get absolutely fucked if I touch someone important, don't make them invulnerable, that's a bullshit cop-out.
Why should an overworked dev team prioritise developing systems the player will never see unless they're deliberately playing the game wrong, when the most likely reason to do so would be in service of the next Tropes Vs Journalists hit piece? V isn't a psycho any more than Geralt is a pacifist; failing to cater to these out-of-character playstyles isn't a noteworthy flaw.
It's an open world game, if the devs think punching random people is "playing the game wrong", they're making the wrong genre. In any open world game, the players will try to attack and run over absolutely everything.
Also they had eight years to come up with some kind of a consequence for killing important characters. They could just do something like EVE Online does with "cops" in high-security systems - it wouldn't make as much sense since this isn't an MMO but it would still be better than invulnerable characters and characters surrounded by invisible barrier so you can't even knock them over with a car. That's just shit.