Cyberpunk 2077 is being delayed... Again.
(mobile.twitter.com)
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How about they finish the software before shipping it out so it doesn't need a massive day 1 patch?
Because that would push the launch back even further, since they have to create the physical disks well in advance.
Have you ever finished software?
I've done a bit of programming but this line of questioning is a non-sequitur. The fact remains that devs aren't finishing their games and shipping out software that requires massive day one patches rather than actually just finishing the game first so that their customers can just buy the disk (or preload the game) and play it without waiting on whatever internet connection they happen to have.
Shipping out a product that is so broken that it requires fixing on the first day of release should be unacceptable.
Agreed, it is about time we all stop tolerating this BS with day one/zero patches.
I mean, I don't think BoTW has ever had a game-breaking bug. Or even anything that seriously impacts the playability of the game. And that thing was pretty massive.
If Zelda can do it, it can be done. We just have to assblast any company that treats its developers -and customers- so poorly.
I'd say the reason Nintendo doesn't have broken games is because they test it thoroughly on the one platform they're designed for.
You can't exactly get mad at a company for continuing to support and develop for a game once it's released. Do you think if developers released it when it's done™ that it will ever get released?
I must be missing why everyone is taking this so personally, did they promise to launch on your birthday or something? Better polished than a buggy mess IMO. We get much worse games from BethSoft (for example) releasing on time. CDPR is already going 6 days a week on this baby.
-Tom Cargill, Bell Labs
You're saying you've got experience with Agile SDLC and supporting collaborative projects? How about dealing with a half-dozen patch approval processes? My question was a joke, you are never done with software.
This isn't programming deterministically for a space probe, it's making software "good enough" for millions of environments. There will be bugs, and the way you get to a release date and to your next project is by presenting your audience with the most polished beta version you can make and then developing it more.
I agree that big installation downloads must suck when you have the physical media, but that's why we've had digital versions for 20 years. Are you saying you're upset because you have a bluray of Cyberpunk 2077 and have to wait an hour before playing an updated version?