![](https://media.kotakuinaction2.win/preview/17txy6Tq8u.png)
![](https://media.kotakuinaction2.win/post/aqCWhG76lmRW.png)
I was watching this short video on little-known things about the original Metal Gear Solid, and you hear one of the lines that he changed--and a ton of players, myself included, probably never heard this particular line until now.
The "onion" line was not in the Japanese--and by extension, is not in the Twin Snakes version. One of the top comments on that video talks about additions like this being why he was fired. The story seems to track, as far as I can tell.
Later games stuck much more closely to the script. Maybe a little TOO closely, like MGS3's Volgin mumbling "Kuwabara, kuwabara..." even in English.
If only more creators had this kind of balls.
Though if anyone cares, here's an article on the localization, written by Blaustein himself. Archived, of course.
![](https://media.kotakuinaction2.win/preview/17s5WM1FYY.png)
![](https://media.communities.win/post/TMgIC27PyKL4.jpeg)
![](https://media.kotakuinaction2.win/preview/17s5WCvX67.png)
First things first:
Months ago, I voiced my concerns here about a certain mural in Lacuer City depicting a hot woman in sexy armor.
I can now confirm that the mural DOES still exist in in the game, armor unaltered...but for some reason, the woman was chibified. Not sure what to think here, but if anything, it fits the rest of the characters' art styles outside of their portraits. I find this acceptable.
Secondly, on another win, I showed a scene from the PSP version where Claude ogles some in-game fanart, and that it would be woke to remove this scene.
I can now confirm that this scene is UNALTERED!
It's likely because the English voice files are exactly the same as the PSP version--they're even the same audio recordings, not new ones with the same cast. But the fact remains! And if you hate dubs, there's not one, but TWO Japanese audio tracks--one from the PSP version, the other completely new, made just for this remake...though the voice of Bowman, Keiji Fujiwara, died of cancer in 2020 and obviously had to be replaced on the new track. His lines remain on the Second Evolution audio track, however.
I'm having an absolute blast with this remake so far. So many tiny little details left in, additions that truly add to the game, modern conveniences like fast travel, no more random encounters...this game comes across like an absolute labor of love, and I always respect those.
It's almost criminal that I'm not hearing more about this game aside from niche circles--and that goes all the way back to the remake's announcement on that Nintendo Direct. I felt like I was the only one excited for it...since the PS1 original, warts and all, is one of my favorite video games of all time.
Maybe it helps that it wasn't developed by Square Enix themselves, but by Gemdrops, who I've never heard of before. What do we know about them?
TL;DR: I wholeheartedly endorse this remake. It supersedes the original in every way. You all need to play it...though it would help if you played Star Ocean: First Departure R first, it's not completely necessary.
Yes, I'm gushing. What of it? There's enough negativity in the world.
![](https://media.kotakuinaction2.win/preview/17s5MwPyOW.png)
![](https://media.kotakuinaction2.win/preview/17s5IA4CAP.png)
![](https://media.kotakuinaction2.win/preview/17rT6e6Klo.png)
![](https://media.kotakuinaction2.win/post/Ix16WPLSxjnm.jpeg)