I tried GW2 when it first came as a WoW alternative.
I quit after less than a month because rolling around in dungeons due to no aggro management was stupid as fuck. Wonder is she had anything to do with that design.
A dungeon run was basically a WoW raid when the tank died, mobs running wild.
I tried GW2 when it first came as a WoW alternative.
I quit after less than a month because rolling around in dungeons due to no aggro management was stupid as fuck. Wonder is she had anything to do with that design.
A dungeon run was basically a WoW raid when the tank died, mobs running wild.
There is aggro management in raids, very hard high-end content. takes a while to learn all the stuff.