VR needs software development time. Zero Caliber has good potential to be the next counter strike. Once they get multi player figured out the people yelling about video games training kids for war will have a better argument.
VR needs money for development and therefore more end users. And the ticket to entry is still pretty steep and somewhat complex. Everyone raved about Alyx and yet the number of people online playing even the first and second week were ridiculously low compared to most other games.
If they can start incorporating VR WELL into more normal games that would make a difference, as long as the VR development costs don't push what amount of profit it will return.
Star Wars: Squadrons, and how the VR plays out, will be interesting to watch.
Anyway, anyone wanna buy a cheap, barely used Vive and TP Cast? :)
If they can start incorporating VR WELL into more normal games that would make a difference
It may be filter-bubble; the majority of my friends see VR support as a negative. As it means dev resources were poured into VR as opposed to other features. Ditto, a VR-only title? If it's standalone, skip. If it's part of a series, either skip, or often give up on the series as a whole.
As long as people see VR that way there's a countering push to a game incorporating VR.
Wasn't planning on it as I got a Vive and VR isn't my thing, as it exists today, but it'll never be Oculus if tied to Facebook.
VR needs software development time. Zero Caliber has good potential to be the next counter strike. Once they get multi player figured out the people yelling about video games training kids for war will have a better argument.
VR needs money for development and therefore more end users. And the ticket to entry is still pretty steep and somewhat complex. Everyone raved about Alyx and yet the number of people online playing even the first and second week were ridiculously low compared to most other games.
If they can start incorporating VR WELL into more normal games that would make a difference, as long as the VR development costs don't push what amount of profit it will return.
Star Wars: Squadrons, and how the VR plays out, will be interesting to watch.
Anyway, anyone wanna buy a cheap, barely used Vive and TP Cast? :)
It may be filter-bubble; the majority of my friends see VR support as a negative. As it means dev resources were poured into VR as opposed to other features. Ditto, a VR-only title? If it's standalone, skip. If it's part of a series, either skip, or often give up on the series as a whole.
As long as people see VR that way there's a countering push to a game incorporating VR.