A lot of the stuff that Wizards has done recently has been ludicrous- banning "Crusade" from Magic: The Gathering, etc, worthless and hyperbolic virtue signalling....
But one of their latest canards, the removal of baseline or fundamentally evil races, such as orcs, and recasting them as just humans with different skin colors, is actually a complete rework of the game into a truly shitty form. Future D&D stories and places will forever be tainted by this idiocy; it will never get better, because they don't even understand why the game needed that sort of thing to begin with.
While obviously there are old school systems that don't suffer from this, or reprints of older editions of D&D and the 80s and 90s systems that were contemporary at the time, I want to know... is anyone making tabletop games currently without all the social justice horseshit? Is there anywhere I can go on this?
I couldn’t agree more. I’ve always used a world that was heavily inspired by forgotten realms, I just keep the lore ideas I like and change everything that I don’t. It’s perfectly easy to ignore all the woke bullshit, at my table orcs still are and always will be bloodthirsty savages.
My orcs were always relatively civilised, just somewhat more savage on average - before any of the woke shit told me that that's how it has to be. Probably because my world was (at first) more inspired by WoW's ideas than by old D&D and LOTR, though that's changing as I slowly realise how damn creatively bankrupt WoW's lore is.