34 Johnathan Blow (indie dev of Braid and The Witness) gives advice for game devs - posting because he marks Gamergate as the beginning of the end for the modern big budget dev scene, and some other interesting insights from the inside (m.youtube.com) posted 1 months ago by Graphenium 1 months ago by Graphenium +36 / -2 14 comments share 14 comments share save hide report block hide replies
Braid came out early in the XBLA lifetime, wasn't complete garbage, and was full on jounalist bait. The market was way less jaded then so deconstrutionist takes felt novel.
Not surprised his later efforts failed though.