More like I have the same reason as you that's why I dislike live service games just as much. Personally I'm not fond the game model they are designed in, the fact that you have to always be online, pay money to unlock new stuff and I do not really like how game is designed around set of new updates/chapters.
Take Metal Gear Solid 1, 2, 3, 4 for example. They each tell separate whole stories in each of their own game, you don't need to play 1 or 2 to understand 3 or 4. Sure it helps to play the whole to understand the context. From what I seen of gacha, the quality of the story depends on the characters. To me that's quite disappointing.
Personally I don’t understand 4 anyway. Why didn’t Naomi just give Sunny the code for the worm at the start? Why have a pretend rescue and then pretend betray and then suicide? Why does every female but Meryl act like a whore? Why didn’t snake shoot ocelot in the first act instead of slowly walking out of cover with his gun trained on him? Why did snake trail the resistance guy and then start beating everyone up? Wasn’t he trying to join up with them. Why does eve keep her saggy gross tits out? Why doesn’t vamp attempt to dodge my bullets anymore? Liquid ocelot doesn’t act like liquid or ocelot, why is this?
I just found Hideo Kojima to really start to go off the rail and get far up his ass after the success of MGS 3. If you check out the chronology, you may see the name Tomokazu Fukushima on the writing team credit in 1, 2, 3. His name is missing after 3, meaning Fukushima's input must have been meaningful, or you could say his role was to tardwrangle Kojima making sure he doesn't go too wild.
Kojima absolutely needs multiple tard wranglers, because as you pointed out once he was without one, and had free reign and infinite budgets, his games became increasingly stupid, wasteful, and completely Westaboo'd.
Because you can explain so many of his bad decisions from MGS4/5 and Death Stranding as him just so hard trying to be an American Hollywood guy.
And what's sad is he clearly still has talent and ideas that should be refined. MGS5 could have been the defining open world stealth game, you can feel it getting just close to it but falling short. DS is fun once it stops trying to tell you a retarded story and just lets you enjoy the world and its mechanics.
But without that wrangler he puts too much focus on his nonsense stories and cheesy dialogue, and then forgets that the gameplay elements aren't supposed to just be bridges between cutscenes.
Funny how he fired the actual Hollywood writer, David Hayter, doing VA. The guy who also gave up a portion of his pay check for the GameCube remake to get more OG cast members back to boot.
More like I have the same reason as you that's why I dislike live service games just as much. Personally I'm not fond the game model they are designed in, the fact that you have to always be online, pay money to unlock new stuff and I do not really like how game is designed around set of new updates/chapters.
Take Metal Gear Solid 1, 2, 3, 4 for example. They each tell separate whole stories in each of their own game, you don't need to play 1 or 2 to understand 3 or 4. Sure it helps to play the whole to understand the context. From what I seen of gacha, the quality of the story depends on the characters. To me that's quite disappointing.
Personally I don’t understand 4 anyway. Why didn’t Naomi just give Sunny the code for the worm at the start? Why have a pretend rescue and then pretend betray and then suicide? Why does every female but Meryl act like a whore? Why didn’t snake shoot ocelot in the first act instead of slowly walking out of cover with his gun trained on him? Why did snake trail the resistance guy and then start beating everyone up? Wasn’t he trying to join up with them. Why does eve keep her saggy gross tits out? Why doesn’t vamp attempt to dodge my bullets anymore? Liquid ocelot doesn’t act like liquid or ocelot, why is this?
I just found Hideo Kojima to really start to go off the rail and get far up his ass after the success of MGS 3. If you check out the chronology, you may see the name Tomokazu Fukushima on the writing team credit in 1, 2, 3. His name is missing after 3, meaning Fukushima's input must have been meaningful, or you could say his role was to tardwrangle Kojima making sure he doesn't go too wild.
Kojima absolutely needs multiple tard wranglers, because as you pointed out once he was without one, and had free reign and infinite budgets, his games became increasingly stupid, wasteful, and completely Westaboo'd.
Because you can explain so many of his bad decisions from MGS4/5 and Death Stranding as him just so hard trying to be an American Hollywood guy.
And what's sad is he clearly still has talent and ideas that should be refined. MGS5 could have been the defining open world stealth game, you can feel it getting just close to it but falling short. DS is fun once it stops trying to tell you a retarded story and just lets you enjoy the world and its mechanics.
But without that wrangler he puts too much focus on his nonsense stories and cheesy dialogue, and then forgets that the gameplay elements aren't supposed to just be bridges between cutscenes.
Funny how he fired the actual Hollywood writer, David Hayter, doing VA. The guy who also gave up a portion of his pay check for the GameCube remake to get more OG cast members back to boot.