With the Switch 2 around the corner, and being right in the sweet spot of the timeline where Nintendo typically begins releasing teasers for their next Zelda installment, I'm curious what ideas any KiA Zelda fans have in mind for the next installment. Did you like the general direction the franchise is headed with BotW/TotK? Anything from older titles you want back? New mechanics or story ideas you'd like to see expanded or introduced? Anything about recent titles or even past ones you hated and don't want to see return?
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Man, I definitely love crafting weapons that break after like 10 uses. Super fun core Zelda gameplay.
2D Zelda or bust, IMO.
I didn't mind the sticks breaking because they were... sticks. The non best 2h sword breaking was annoying but it got to the point I just rushed getting the non breakable version in OoT.
Edit: Plus if you knew how to actually use them they worked wonderfully for boss killing weapons. I think if you used a stick and did the overhead strike vs the first spider boss in the very first dungeon you either killed it in 1 or 2 hits because the stick counted as double a normal attack, or near abouts, and the overhead strike also counted as a double attack. So while you would probably break the stick you had vs the spider you also 1HKO'd it immediately.
I'm sure that's super reasonable and makes a lot of sense, but... when I lose unrecoverable durability on items it bothers my perfectionism. Yeah, I know I know...
Yeah Deku Sticks in OoT were super busted if you knew the math behind them, which few did because they were just shelved the moment you stopped needing them for puzzles. One of those "path of least resistance is already harder" situations.
And if you made sure to avoid the situations that would auto replace/unequip your sticks, you could continue to use the broken one and it did the same increased damage. So you weren't even technically losing a bunch to exploit them.