These games are always willing to let you be a comically evil slaver and commit genocide, when they don't make NPCs unkillable anyway. Beating you over the head is exactly what they do though. It's always very obvious you took the eeevviill route. They don't let you take an alternative path that other characters call evil, but frame it as a difference in opinion or culture, with you possibly having good reasons for your choices.
I think it's also worth a mention that Baldur's gate is often used as an example of a woke game that actually did well, usually as a rebuttal to people complaining about modern audience bullshit. But I think that they often forget that things like at least leaving some wiggle room like that is partly to credit why it's still done well, among other things, while Starfield and Veilshart are forgotten.
Even then, I would say it succeeded in spite of the wokeness instead of because of it, and it at least did enough right to succeed.
On top of that, it's also kind of gone the other way in that some studios keep feeling that they will be compared to BG3 and often blame it's success as being too high a bar to measure up to, and fear that they will be compared to that bar, to the point of sometimes blaming their game failure on it. I saw the devs for VTMB2 do this.
But regardless, I think we can agree that Larian at least had to be doing something right to get to the level of acclaim that this game did.
These games are always willing to let you be a comically evil slaver and commit genocide, when they don't make NPCs unkillable anyway. Beating you over the head is exactly what they do though. It's always very obvious you took the eeevviill route. They don't let you take an alternative path that other characters call evil, but frame it as a difference in opinion or culture, with you possibly having good reasons for your choices.
I think it's also worth a mention that Baldur's gate is often used as an example of a woke game that actually did well, usually as a rebuttal to people complaining about modern audience bullshit. But I think that they often forget that things like at least leaving some wiggle room like that is partly to credit why it's still done well, among other things, while Starfield and Veilshart are forgotten.
Even then, I would say it succeeded in spite of the wokeness instead of because of it, and it at least did enough right to succeed.
On top of that, it's also kind of gone the other way in that some studios keep feeling that they will be compared to BG3 and often blame it's success as being too high a bar to measure up to, and fear that they will be compared to that bar, to the point of sometimes blaming their game failure on it. I saw the devs for VTMB2 do this.
But regardless, I think we can agree that Larian at least had to be doing something right to get to the level of acclaim that this game did.