I'm about an hour into watching a LP and frankly it's looking like pretty standard 21st century AAA slop.
- primary protagonist is a mouthy, pushy, man-faced brown girlboss type who's shown as always right about everything (even though the events of the game are entirely her fault)
- villain is an evil huwite male who runs a corporation, frankly pretty impressive by real world standards but we're supposed to hate him because of reasons
- not so subtly mocking fans of both sci-fi and fantasy genres ("gamers and nerds suck, now buy our shit")
- dialog is a mixture of insufferable le quirk chungus XDDD quips and a whole lot of "I, me, my"
- female narcissism and emotionality is consistently portrayed as a good thing even when, again, it's explicitly shown as putting people in danger
I wouldn't be surprised if the bad guy says "Make Fiction Great Again" or some other hamhanded bullshit at this point. Why are all "creative" ventures so unremittingly terrible now, and how do these people keep getting jobs?
Is it? The clips I saw of it didn't look like anything special. Just some platforming in the vein of Banjo Kazooie or the like. Nothing about it stood out to me as a particularly compelling.
THAT is considered a relatively "good" product these days.
When the competition are games running blurry graphics at sub-60fps at an upscaled 1080p with fake frame generation for static environments and stilted NPCs where the stealth mechanics are thoroughly broken and the facial animations are stiffer than a T-posing NPC from a broken 2005 game, then yes, a lot of normies will consider a product that simply works and has generic and derivative gameplay as "good".
Current_horror is right, though, I see a ton of the "anti-woke" crowd jumping on this like flies on shyte talking about how "good" the game is simply because it works. It's this sort of kowtowing toward feminist indoctrination that lets me know that the Left has mostly won the culture war.