Has anyone tried Grok 3 as a DM? I've tried it for both DND 5e (with a friend) and Call of Cthulhu 2e (solo)
It's honestly a lot better than I expected, even if I feel that it's a bit too generous with the storytelling/rolls. I think it fudges a bit and leans on the side of the player
Yes. I've tried it with Shadowrun 2E rules, and D&D 4E. For the D&D set-up, I only did the opening hook / get quest / head out with party.
For Shadowrun, I got hook (Mr. Johnson) did recon, planned run with crew, went pretty deep into job against an Ares base.
I had Grok as the DM, and running the other members of my party/crew. He had different personalities for all.
The only problem I ran into, is sometimes Grok would assign actions/outcomes to my character as well in a scene. I don't mind the outcomes, but deciding my actions for me wasn't what I wanted. So I would regen / or edit my previous input.
I can paste stuff if you want to see examples of the tone & flavor.
Also, you can have Grok output the battle map on a grid (a formatted insert in the reply) or represent the minis on the map with ASCII or flowchat, etc. Oh, and it will show you the math if you want to see the dice, modifiers, all that. I just didn't care so much when I was testing it out. So I didn't ask. if you expand the 'thinking' window you can see sometimes all of the machinations it's going through when preparing your turn reply.
I can't get the ASCII to line up in here correctly, but this is a distorted example. The X's are mobs, the capital letters are the party.
. X1 . <- Fey 1 (near Thrain) . T X2 . <- Thrain (T), Fey 2 (near Zariel) . B Z . <- You (B), Zariel (Z) . L X3 . <- Lirael (L, dazed), Fey 3 (flanking her) . *** . . *** . <- Stone Circle (*** = rough center with shimmer) . . ........... Trees