Anyone who halts a game I'm involved in because they're uncomfortable is getting thrown out and never invited back. Thankfully I already don't play with anyone who would ever dream of doing that. And while it sucks what Faggots of the Coast has done to the various properties they've consumed in the grand scheme for culture, I personally just don't pay attention or let it bother me. Just like with Star Wars or Star Trek, I refuse to acknowledge the existence of anything made after it went bad and I move on with my life. Like a band with great early stuff who later sold out, just listen to the old albums. You can still find the old 3.5 books, or better yet, make your own campaigns. The basic premise and rules to D&D isn't that difficult. Once you know the framework and the mechanism of how it works, you can just change the rules however your group wants. If you're playing with 3 other similar minded people and you all decide that you think a particular rule is gay or don't like something that the faggots added later on, just decide it doesn't exist or count anymore. They're not (yet) standing over your shoulder forcing you to play their way. So don't. Just decide that what they say doesn't matter and do what you and your friends want to do.
I've never understood the notion of playing tabletop RPGs with people who you aren't already friends with. It very cleanly circumvents all of this. Who roleplays with random strangers?
People who don't have large enough groups with both the time and interests aligned already to play with. In fact, playing with randoms is a great way to build a group of friends and was a solid choice for nerds for decades before Progressives invaded it.
If TTRPGs were limited to just "got lucky enough to grow up with a group of friends to play it with" then they would have died a long time ago.
Anyone who halts a game I'm involved in because they're uncomfortable is getting thrown out and never invited back. Thankfully I already don't play with anyone who would ever dream of doing that. And while it sucks what Faggots of the Coast has done to the various properties they've consumed in the grand scheme for culture, I personally just don't pay attention or let it bother me. Just like with Star Wars or Star Trek, I refuse to acknowledge the existence of anything made after it went bad and I move on with my life. Like a band with great early stuff who later sold out, just listen to the old albums. You can still find the old 3.5 books, or better yet, make your own campaigns. The basic premise and rules to D&D isn't that difficult. Once you know the framework and the mechanism of how it works, you can just change the rules however your group wants. If you're playing with 3 other similar minded people and you all decide that you think a particular rule is gay or don't like something that the faggots added later on, just decide it doesn't exist or count anymore. They're not (yet) standing over your shoulder forcing you to play their way. So don't. Just decide that what they say doesn't matter and do what you and your friends want to do.
I've never understood the notion of playing tabletop RPGs with people who you aren't already friends with. It very cleanly circumvents all of this. Who roleplays with random strangers?
People who don't have large enough groups with both the time and interests aligned already to play with. In fact, playing with randoms is a great way to build a group of friends and was a solid choice for nerds for decades before Progressives invaded it.
If TTRPGs were limited to just "got lucky enough to grow up with a group of friends to play it with" then they would have died a long time ago.