TLOU1 (with no DLCs), I played it with a dormmate in college, and the game was so piss-easy that we had a rule that you could backseat game at any time, and it had to be obeyed so long as it wasn't immediately suicidal. That made for a fun playthrough, and we both riffed the game the entire time. Game-and-story separation was a common riff. "Oh, the kid is whining again, that means we just killed the last enemy, it's amazing she can instantly tell, I thought for sure there was one more".
...But it's a narrative game with one predetermined ending, and juuust preachy enough to be mildly grating. Which is fine when learning that ending, but not so much on re-experience.
It certainly wasn't the worst thing ever made, although I never though it lived up to the hype.
TLOU1 (with no DLCs), I played it with a dormmate in college, and the game was so piss-easy that we had a rule that you could backseat game at any time, and it had to be obeyed so long as it wasn't immediately suicidal. That made for a fun playthrough, and we both riffed the game the entire time. Game-and-story separation was a common riff. "Oh, the kid is whining again, that means we just killed the last enemy, it's amazing she can instantly tell, I thought for sure there was one more".
...But it's a narrative game with one predetermined ending, and juuust preachy enough to be mildly grating. Which is fine when learning that ending, but not so much on re-experience.