TLoU2 had a long and tumultuous development cycle, where they burned and cycled through workers at a rapid pace, getting to the point where every game animator in L.A. outright refused to have any more dealings with Naughty Dog. With that in mind, I wouldn't be surprised if they bloated the budget to insane levels that would have needed to sell something like 10 million copies just to break even. Heck, ND was working on a multiplayer spinoff that was abruptly canceled in 2023, which says to me TLoU2 didn't meet expectations. That, or they burned through all their talent and have no one left to make such a game.
TLoU2 had a long and tumultuous development cycle, where they burned and cycled through workers at a rapid pace, getting to the point where every game animator in L.A. outright refused to have any more dealings with Naughty Dog. With that in mind, I wouldn't be surprised if they bloated the budget to insane levels that would have needed to sell something like 10 million copies just to break even. Heck, ND was working on a multiplayer spinoff that was abruptly canceled in 2023, which says to me TLoU2 didn't meet expectations. That, or they burned through all their talent and have no one left to make such a game.
NGL that's impressive. For all the wrong reasons, but still impressive.