I picked up Dragon Age Origins again lately to break in my new rig and it has been a breath of fresh air. It's really the last time Bioware was in proper form as far as I'm concerned and it's a grand send off. The whole siege at Ostagar just has this classic feel of an epic to it, from the rain to the drums to that one guy who falters and the guy behind him steadying him as they prepare to face the oncoming horde. I can't say that it's a game devoid of the mind virus of the current age, but it's nice to see a high fantasy setting that's just overbearingly white in essence and in depiction. Hell even the characterization of Ferelden as a country that adores its dogs is just quintessentially European. It's a quirk that's uniquely pronounced in white people and I don't think they even realized they were leaning into that. Then we've got Sten, who has long been a favorite of mine. He is resolute and unabashedly opposed to the very concept of women being warriors to the point where he will chide your companions and even the player for trying to be men. His dead pan delivery of it all is just the icing on the cake. He knows what is true and does not hesitate to state it plainly.
It's just been nice to go back and remember what a AAA game can be when it isn't completely overflowing with poison.
When I first played DA:O, I remembered liking Alistair well-enough. Not my favorite, but one of my main team members. Played again recently and I could not stand his Whedonesque Millenial Snot. He only stayed on my team for as long as he did because I disliked Morrigan even more.
Ditto. He has that proto-MCU character vibe in that he's a person written to be quirky, awkward in a "LITERALLY ME" way, and who almost won't stop spouting one-liners that only he thinks are funny. He doesn't feel like he belongs in a quasi-medieval fantasy world; he feels more like some horny virgin girl's fantasy simp-husband, whos' handsome, sensitive, physically strong, a good fighter, but also completely submissive to her.
Worse, it seems like Alistair was used as the baseline for more and more characters in every subsequent Dragon Age game.