Elon launching his own gaming company
(nichegamer.com)
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I'm not sure how I feel about this. Curious but cautious, maybe.
I've never enjoyed procedural generation because I know, in the back of my head, that whatever I'm playing has been randomly assembled by a soulless algorithm. I think I feel the same way about AI. I want the design and effort and craftsmanship that comes from the human touch.
Procedural generation is the only way to have a replayable game. Nearly every other game ends up a one and done (The Elder Scrolls are the only exception for me). With procedural generation you can endless exploration, new problems to solve, and far less repetition. It's why roguelikes have so much staying power.
It also forces actual learning of game mechanics instead of memorization of a static map. I dream of a multiplayer fps like R6S with completely runtime generated procedural maps. No memorization of pixel shots, no timed noob tube shots like on AA2, no degenerate strategies countering specific map metas. Just skill in actually reading the terrain.
Hmm, What is the requirement of it being completely random? Could it be made out of modules (which in it's own has there own modules for prop placements?)
Hmm, I wonder if you could throw together a prototype of this quite quickly, Limit the amount of guns (to like 3 - 4 arch types and a handgun) and gadgets to the starting point of R6S.
The thing about modules is that it can still be learned and repetitive. Deep Rock Galactic is a prime example of that. That is the beauty of AI generated over procedural generation. It allows far more freedom in the generation of a level. The real end goal would be to merge AI and procedural, in that you can still use the props you menetioned to fill a level, but leave the larger scale design to a NN that then fills the level with appropriate pre downloaded props.