Mod
(media.scored.co)
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (26)
sorted by:
This is why I like games that use XML files for it's variables.
Don't mind while I make a copy of this file, and tinker with it until I find out which variable does what, so I can, using this example make a magazine capacity increase that is a bit more sane.
Bonus points for those that annotate what does what, rather than just show us the math and let us figure it out. But I know unrealistic release times and crunch-like time frames at work can stop someone from adding helpful annotation when things need to be done yesterday.
Do programmers not notate the shit out of everything anymore so you don't have to guess and check?
I used to be big on HTML/CSS/JS and I would put notes like crazy in every file for my own sanity in case a year later I had to go back in and tweak something.
Sometimes it's really good and sometimes it's minimal. I understand that it's a convenience and not a requirement, so I'm not too worried about it. I do appreciate it when it's there, though.
Most of them are nice enough to give notes and headings for things like (as an example) ranged damage or melee damage and which armor can prevent which damage and things like that.
But sometimes you get bare minimum things like
internally used gun name:
And a string of damage numbers here that don't mean a whole lot.
And sometimes just a list of all of them using in engine names not used in the game at all and you have to guess a bit to track what you're doing for which weapon.
Like I said, some are better than others, and I'll take what I can get when it's there.
It sure is helpful when it's good enough that someone like me who barely mods can open it and track what does what within a few seconds of reading.