Mod
(media.scored.co)
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Yup. Marginal improvement Or difficulty increase? Nope, its always straight to turbo cheating or nerf everything to make the game less fun instead of marginally more difficult than hardest setting.
Is that really the case? I've seen a few mods that actually try to do balance or challenge fairly well, though Sturgeon's law applies to mods as much as it does internet fiction.
I'd say I really enjoyed a good few mods for Legend of Grimrock 2, especially their rather plug-and-play nature. There were some stinkers, but the ones which were even marginally good made me feel like I was doing the whole game all over again.
They exist, but aren't as popular as the ones that turn you into a god.
It's the reason that From Soft's games don't sell as well as CoD, most normies don't play games for the difficulty.
My brother in law uses every cheat, exploit, and built in easy mode option he can. Does the game include an item obviously intended for small children that trivializes the entire game? If so, you can bet he's using it.
Then, after beating the game, he complains that it was too easy and not fun.
I just don't get it.
If I use a mod to tweak difficulty, it's usually to change a bullshit challenge to a reasonable challenge. There's so much BS in games that make it harder, but in a dumbass way. Like, you do hardly any damage but the boss can one-shot you. So I would mod it where now you aren't one-shotting the boss, but you're also not using a super soaker against a demigod. That's not a fun challenge, that's just lazy game design. Literal brute force over making the NPC behavior more clever and complex.