So playing the new stalker a bit and can't help to notice that a area is filled with new stalkers suddenly after I turned walked away a bit and then headed back, It seems they have heavily dumbed down the A-Life sim, so that stuff are more just spawned in rather than being simulated in background and shown when nearby, anyone else also playing and seeing the same thing?
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They removed a CPU intensive feature and the optimization is still bad?
ticking invisible AI along in the background is possibly the least CPU intensive feature possible. what makes AI in games expensive is that you potentially have to process a lot of sensory input very rapidly, and the offline AI of A-Life is the opposite of that - they just run random chance events among entries in a table every few seconds/minutes. it's intensive only in the imagination required to develop complexity into it.
they removed it because they're kinda shit devs, and probably because Saint Capital or whoever else demanded all their budget go towards the latest graphics rather than any notion of actually making a good game. S.T.A.L.K.E.R. 2 isn't a tragic indie shortcoming, it's just more AAA slop.