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101
Even the thieves guild in dragon age veilguard is fucking preachy (twitter.com)
posted 1 year ago by evilplushie 1 year ago by evilplushie +101 / -0
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– Shill4Hire 6 points 1 year ago +6 / -0

Who even defines if it is "forgotten crap" or not? It's a necromancy-existent setting. Some boneman can come in and voodoo dance up a ghost who goes "Oooh, my favorite comb! And my toy figure of a puppy, I loved that thing!". Or, the boneman can do that five minutes later and have a very angry and sad ghost asking where its comb or statuette are.

Nature of necromancy-friendly settings, no one short of necromancers themselves can be "ethical" tomb raiders, because no one short of necromancers can confirm there is no souls, no spirits, no undead, no lingering emotive karma poltergeists, that could, in theory, at any point into the future, form over the objects in question.

And arguably, even that's no good, because a completely new and disparate culture could insist those artifacts are theirs. This happens all the time in real life, native tribes claiming native land that when looked into, they totally killed the prior residents and only "held" the land for a couple months or years.

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– raptor_jesus 1 point 1 year ago +1 / -0

Nah. Not in Thedas, actually. The Necromancers deal with spirits, not souls. The one Necromancer in your party is an extreme outlier in being able to talk to the dead, well more let them talk to the living. It seems to be one way. He's the only one who can do it and it's probably a plot point why he can. Spirits and demons aren't the result of people dying (directly). Necromancers call spirits to posses dead bodies and keep bodies in good shape. Basically Ethical Abominations where no person's will is subverted and the spirit can be easily forced out from.

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