A full game made from AI without an engine. Tim Sweeney is not amused.
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It's a problem of "desconstructing" something in an attempt to define it in simple terms, which end up being entirely alien to the original intent. I'm fairly certain this is the reason that AI feeding upon it's own output produces progressively worse products. It may very well be that, by the constraints of programming, such loops do emerge within a game's design. Yet if you try and focus on such things alone you end up with progressively worse results.
That's inevitable when things go from "a bunch of dudes from various backgrounds come together to create a passion project" to a literal industry with college classes, billion dollar corporations with management giving powerpoint slides, and an entire legion of "game dev" video series on Youtube.
Things that everyone just understood now need a name so they can be compartmentalized and taught separate from the whole so they people who lack the extreme passion and talent of the old masters can still understand and create from it by eventually assembling those pieces.
Its not necessarily a good thing, but that's just a problem with our education system in general. Like, for those of us who were just capable of math from the outset the systems upon systems that teachers use to teach people who cannot do math the ability to do basic shit look completely alien and retarded. But its probably the only way they can grasp it, regardless of how slower and soulless it is.
That's very much the issue I take with such things. Our whole concept of what progress should look like is built upon elevating people beyond their own abilities, and it's causing our entire society to collapse under the weight of collective incompetence.