A full game made from AI without an engine. Tim Sweeney is not amused.
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AI can not build video games. Not really.
I'm one of those people that see video games as, at least partially, art. The concept of a game is first to construct a rewarding gameplay loop, followed by the art of actually building the aesthetics of the world that contains your loop.
AI generation to make a "game", rendering it from scratch, as you play it, is not even really a game. There's not even really a good way of building out a world. One of the unique features of a game is that it allows people to have both similar and different experiences at different times, as the result of interacting with the core gameplay loop. A "full game" where the AI builds things as a human interacts with it, will inevitably fail because no AI can match the ingenuity of a human, and the AI isn't constraining itself within a core gameplay loop.
The best that AI can actually do is what one guy already has done. I can't remember the name of the game, but a single person is building a heavily AI built Space Sim game like Elite Dangerous or Star Citizen. Lot's of AI generated assets and content around the game he actually built. All it's doing is reduce his personal workload, and make the game cheaper. The core game is still developed by a person.
This is one of the reasons I'm saying that AI is currently a bubble. Most of what is claimed to be AI, literally isn't anything beyond basic algorithm work, or is being badly misapplied to do things that don't make sense. Just like with the Dot Com Bubble, investors are dumping shitloads of money into gimmicks and scams.
"Procedurally generated" games are literally indistinguishable from AI created games in the end result, they just became commonplace before the "AI craze" took off and it became trendy to call it that. It might actually be the same thing, but I don't know enough about the software to be certain.
And that works pretty well for a lot of games, because the foundation and loop is already built for them and the engine just creates the world around it. For example, Hades probably wouldn't be able to have an absurd amount of spoken dialogue if they had to manually build every single possible room path and its variables.
But if anyone has played a bad procedurally generated game, you already know the faults. The quickly apparent re-used assets, the lack of originality or soul in their use, and the ability for purely dud runs because the AI either used computer perfect play to get through or just generated an impossible set up.
And that's just on games where its used for level design after a human created most everything else for it. Giving the AI full control of everything will only make those problems more pronounced or create more like them.
100% Agree with all of this. Shit-Procedurally generated games are definitely what a shit-AI game would look like.