It's a real shame dragon age has been a total pile of ass since the first game and has sucked, with every title, ever since. Glad I boycott EA, nothing of value lost with this piece of shit IP.
Ya origins was pretty fun and then everything went to total shit. Regardless if wokeness, idk how people consume these games anymore. They just aren't fun.
DA2 had a lot of good ideas, but fumbled the ball on them so hard that it shot its own "oppression" message in the foot. Because anyone who walked out of that game not thinking all mages needed to be controlled and watched was a retarded bleeding heart, because they turn to blood magic if they stub their fucking toe.
I still think the "Rivals" mechanic is one of the better additions to the WRPG genre, if only because it finally allows you to disagree with your companions dogshit opinions and still "progress" their relationship.
I remember only playing a bit of da2 and it was too much on the rails after the open world of origins. Origins was basically up to you how the story went.
That's part of its whole failed "oppression" thing, where its separated into multiple "acts" with time skips in between to simulate the growing not-racial tension and changing city. Which again, good idea that was incredibly poorly done.
Also I don't think any game with the entire Mage Tower section, with the entire Fade section in the middle of it, can call a different game out for being on rails. DAO isn't as open as it seems, its just really smart about how it presents its linear progressions and the combat being good enough to let you not have to play it purely linearly (which DA2 fails it, as you get one shot super quickly and have literally only one healer available for extended combat sections).
Because starving people will eat absolute garbage, and due to a lack of options, will tolerate it.
Every medium of media and entertainment has become infected and the quality has massively collapsed. What people used to enjoy, now leaves a bitter taste in their mouth. But, since the infection has been so widespread, it's difficult to find alternatives. Since people are reluctant to change habits, and creating, researching, and seeking alternatives is difficult, people are more likely to accept the bad stuff. The degrade in quality, in terms of the people making this stuff, also results in fewer products being released, which results in the people becoming starved for it, so will be more willing to accept the bad stuff. A starving person will almost never turn down terrible food.
This limitation on products, much less good products, has become really apparent in gaming, and even moreso in specific genres, like RTS games, which used to be common and almost universally great games back in the 90s and 00s. But, this phenomenon goes way beyond gaming.
Yeah. Played origins, it was decent. The DLC was kinda suspect and I should have abstained because it just made origins worse, but whatever. Played 2, but I could see the writing on the wall even then. Didn't even touch 3.
It's a real shame dragon age has been a total pile of ass since the first game and has sucked, with every title, ever since. Glad I boycott EA, nothing of value lost with this piece of shit IP.
Ya origins was pretty fun and then everything went to total shit. Regardless if wokeness, idk how people consume these games anymore. They just aren't fun.
DA2 had a lot of good ideas, but fumbled the ball on them so hard that it shot its own "oppression" message in the foot. Because anyone who walked out of that game not thinking all mages needed to be controlled and watched was a retarded bleeding heart, because they turn to blood magic if they stub their fucking toe.
I still think the "Rivals" mechanic is one of the better additions to the WRPG genre, if only because it finally allows you to disagree with your companions dogshit opinions and still "progress" their relationship.
I remember only playing a bit of da2 and it was too much on the rails after the open world of origins. Origins was basically up to you how the story went.
That's part of its whole failed "oppression" thing, where its separated into multiple "acts" with time skips in between to simulate the growing not-racial tension and changing city. Which again, good idea that was incredibly poorly done.
Also I don't think any game with the entire Mage Tower section, with the entire Fade section in the middle of it, can call a different game out for being on rails. DAO isn't as open as it seems, its just really smart about how it presents its linear progressions and the combat being good enough to let you not have to play it purely linearly (which DA2 fails it, as you get one shot super quickly and have literally only one healer available for extended combat sections).
Because starving people will eat absolute garbage, and due to a lack of options, will tolerate it.
Every medium of media and entertainment has become infected and the quality has massively collapsed. What people used to enjoy, now leaves a bitter taste in their mouth. But, since the infection has been so widespread, it's difficult to find alternatives. Since people are reluctant to change habits, and creating, researching, and seeking alternatives is difficult, people are more likely to accept the bad stuff. The degrade in quality, in terms of the people making this stuff, also results in fewer products being released, which results in the people becoming starved for it, so will be more willing to accept the bad stuff. A starving person will almost never turn down terrible food.
This limitation on products, much less good products, has become really apparent in gaming, and even moreso in specific genres, like RTS games, which used to be common and almost universally great games back in the 90s and 00s. But, this phenomenon goes way beyond gaming.
Yeah. Played origins, it was decent. The DLC was kinda suspect and I should have abstained because it just made origins worse, but whatever. Played 2, but I could see the writing on the wall even then. Didn't even touch 3.