"Dead Rising Deluxe Remaster: Demake till you drop."
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Even the Chop Till You Drop Wii version at least tried, even when being held back on previous gen hardware, and a different engine than the 360 version.
Tons had to be cut back, there was no overall timer, even though the missions themselves were timed. Some psychopaths and some survivors just didn't make the cut. Frank can't jump, the mall is like a fifth of the size, etc.
I will give it a positive that aiming some ranged weapons was improved in this version, ammo was way easier to find, and because it used the RE4 engine that Resident Evil 4 did, it gave you an over the shoulder cam for those moments, which was helpful, if out of place in Dead Rising, since DE isn't RE4.
This however, is just an outsourced de-make.
And my biggest issue with it, is that Capcom was okay with releasing it at all.