I don't know much about Magic other than the basic idea of how the game works (I play other card games though) but from the outside with no real knowledge of the game... that card seems... extremely shit? Like really, really terrible? Pay 6 mana to... not draw a card... then you pay a life... and then you... draw... a card? I don't get it. What's the combo here? Can someone explain?
I haven't played since I was a teenager myself, but I think the idea is that you can use the card as many times as you want in one turn. So you play this, then you draw as many cards as you can, getting yourself to 1 life, and unleash a nuke, while your opponent can't do anything except maybe play a Counterspell or some other Instant, because it's your turn the entire time. He just sits there and watches you build an army of doom.
Yeah, in MtG, effects on permanents that don't specifically say things like "when X happens, do Y" or "activate X times per turn" are assumed to be repeatable as many times as you can pay their cost.
I don't know much about Magic other than the basic idea of how the game works (I play other card games though) but from the outside with no real knowledge of the game... that card seems... extremely shit? Like really, really terrible? Pay 6 mana to... not draw a card... then you pay a life... and then you... draw... a card? I don't get it. What's the combo here? Can someone explain?
I haven't played since I was a teenager myself, but I think the idea is that you can use the card as many times as you want in one turn. So you play this, then you draw as many cards as you can, getting yourself to 1 life, and unleash a nuke, while your opponent can't do anything except maybe play a Counterspell or some other Instant, because it's your turn the entire time. He just sits there and watches you build an army of doom.
Ooh, I assumed this was a one time use effect. So it just sits there on your board and gives you infinite draws? Damn thats actually kind of nuts.
Yeah, in MtG, effects on permanents that don't specifically say things like "when X happens, do Y" or "activate X times per turn" are assumed to be repeatable as many times as you can pay their cost.