15 years ago
(media.scored.co)
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I have said it for a very long time, but public servers/matchmaking have been the single worst thing to have ever happened to online gaming, and I will die on this hill. Lootboxes, MTX, even pay-to-win is all irrelevant compared to the damage that matchmaking has done to the social structure of online multiplayer gaming. And that isn't to say that those things haven't done a lot of damage, but they're nothing compared to the damage matchmaking has caused.
That is a REALLY controversial take if you ask people who play warcraft these days :
https://old.reddit.com/r/worldofpvp/comments/1gcpnpo/trying_to_do_m_after_playing_pvp_feels_like_im/
The game currently has manual matchmaking and automatic matchmaking. (for some dungeons vs for pvp) and holy shit is the manual matchmaking toxic - people use addons that can see your history and use it to gatekeep what you will be able to do. (if you haven’t done 500 +9s, you won’t get invited to a +10)
Two things. First, public servers have always been the default for MMOs, and by their nature it makes sense to have it. Only today did I learn about things like "realm shifting", and I find that even more cancerous. So there is some level of exemption that MMOs garner by their very nature.
Secondly, why would I care about people from "these days"? Most people "these days" are morons who either weren't playing back then, or they got used to the cancer and forgot how much better it used to be.