15 years ago
(media.scored.co)
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I have said it for a very long time, but public servers/matchmaking have been the single worst thing to have ever happened to online gaming, and I will die on this hill. Lootboxes, MTX, even pay-to-win is all irrelevant compared to the damage that matchmaking has done to the social structure of online multiplayer gaming. And that isn't to say that those things haven't done a lot of damage, but they're nothing compared to the damage matchmaking has caused.
The worst part is they design games around a shit ton of teamwork and coordination, and expect you to just develop those skills with a group of random people.
Which is funny because as the OP alludes to, by the very nature of persistent private servers you can play with a pool of players that is mostly the same and actually learn to develop your teamwork through continued play.