15 years ago
(media.scored.co)
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EverQuest will always have a place in my heart, actually traveling to the entrance of dungeons (pretty dangerous journey itself), and hanging out until there was enough people to go in. Plenty of time to get to know people, make friends, work on casual skills like fishing, drinking, and racial languages. It would be some kind of hell for today's zero attention span ADHD kids.
Final Fantasy XI had a similar vibe for a long time. I think it's broken all of that now, but I haven't logged in for probably ten years at this point. There's something about a game in which even getting the party together was an ordeal that made the whole experience more fulfilling. You couldn't just solo your way through the game, you were forced to learn to interact with all the other persistent inhabitants of your server.