Chad Retrogamer
(media.scored.co)
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Maybe it's my age, but I don't have a problem limited lives and game resets. At a certain point, there has to be a "get good scrub" mechanism that punishes players for failure.
I would just pair that with a difficulty slider and competent enemy design so there never feels like any "cheap" deaths.
It was probably fine back then where your only options were like 4 games and beating battletoads was at the top of your to-do list, but as someone who grew up playing my dad’s old NES/SNES/Atari games…simply throwing myself at the wall of bullets for hours on end got boring pretty quick. Some are better than others (I loved Megaman) but I specifically remember I hated playing through battletoads specifically
Well, to be honest. Battletoads and TNMT were horrifically designed games for difficulty curve. I think they may have originally been meant as Arcade games, but that monetization strategy doesn't work for a home console.