Yeah, excellent AI pathfinding and behavioural logic is not something you can pull off an asset store shelf and slap into a game. You have to spend a lot of time and resources creating hierarchical subsumption for good AI based on conditional level layouts and player motivations.
I haven't actually looked into the behind-the-scenes development of the AI in the original Alien: Isolation's design, but I would be willing to bet that most of its AI behaviour is all systematically bespoke. So it's not like they can just copy-pasta a plugin for the sequel. If they have a bunch of DEI hires for the AI engineers, then expect the AI to be trash.
Yeah, excellent AI pathfinding and behavioural logic is not something you can pull off an asset store shelf and slap into a game. You have to spend a lot of time and resources creating hierarchical subsumption for good AI based on conditional level layouts and player motivations.
I haven't actually looked into the behind-the-scenes development of the AI in the original Alien: Isolation's design, but I would be willing to bet that most of its AI behaviour is all systematically bespoke. So it's not like they can just copy-pasta a plugin for the sequel. If they have a bunch of DEI hires for the AI engineers, then expect the AI to be trash.