they don't have to be anything special. could be generic in every way as long as they're actually fun
indie or major studio, doesn't matter as long as you enjoyed playing them.
they don't have to be anything special. could be generic in every way as long as they're actually fun
indie or major studio, doesn't matter as long as you enjoyed playing them.
Against the Storm finally emerged from early access. Very good mashup of city builder and rogue-lite, which is not a genre blending I would every think to seek out nor expect to work.
Probably the most stressful yet relaxing game I have ever played. Finally unlocked the Silver seal the other night with only a few seconds left in Last Stand. Incredible game.
I'm a little sad. I progressed so far before they added the Seals that when they did add them I already had all of them unlocked, so I missed what looks like a truly maddening rush.
The lesson here is to wait for games to be released before purchasing them.
Early Access is such a sham and it saddens me to see how commonplace it has become. It creates the wrong incentive structure within the industry. I want high quality finished products, not glorified alphas being sold to consumers at full price.
In this case, it had enough content for me to consider it complete during the EA and I made sure of such before purchasing, especially as it was at a lower price during EA and they openly said such. Its sad for me to have missed, but the only reason I missed anything is because the devs went above and beyond in terms of adding more and more to the game for free after its release.
If they had stopped development at the point I bought it, I would have gotten 80~ good hours out of it and felt like it was a feature complete game. That's something most "finished" products don't even come close to, especially not for the 15$ they were selling it for during EA.
If more companies committed to such standards during EA, then EA would be making the industry better.