they don't have to be anything special. could be generic in every way as long as they're actually fun
indie or major studio, doesn't matter as long as you enjoyed playing them.
they don't have to be anything special. could be generic in every way as long as they're actually fun
indie or major studio, doesn't matter as long as you enjoyed playing them.
In this case, it had enough content for me to consider it complete during the EA and I made sure of such before purchasing, especially as it was at a lower price during EA and they openly said such. Its sad for me to have missed, but the only reason I missed anything is because the devs went above and beyond in terms of adding more and more to the game for free after its release.
If they had stopped development at the point I bought it, I would have gotten 80~ good hours out of it and felt like it was a feature complete game. That's something most "finished" products don't even come close to, especially not for the 15$ they were selling it for during EA.
If more companies committed to such standards during EA, then EA would be making the industry better.