I noticed it with Starfield. The game was obviously objectively shit, but there were still tons of people defending it online. Dig a little deeper and you quickly discover that most of them were just Xbox fanboys who were mindlessly shilling for their first big “next gen exclusive” over Sony.
Now I’m seeing the same thing with Astrobot. It is, by all indications, a solid platformer with very nice graphics. Look around the internet a bit and you find people calling it the best game of the generation, which is completely unhinged. But I guess that’s what happens when the console exclusives have been utter dogshit for almost an entire hardware cycle.
Seriously, this has been the worst condole generation of all time. They let the old systems anchor development like 3+ years too long, and what few big games they’ve developed for new hardware have been either woke trash or live service trash.
PC indie gaming is the only place to be.
But you have to remember, astronauts that visited the moon were not bored, so you can't be bored in our space simulation game okay?
The absolute fucking hubris over there at Bethesda. If I wasn't turned off from the exceptionally shallow and rigid experience of the game, (Go to X, play Superman 64 through some rings, shoot a guy, repeat for every single power [perk points from Fallout 4])
That irritated me to no end. I don't care what their future projects are. You're not getting a nickel from me.
Daggerfall was great but relied too much on random generation dungeons. Morrowind was great but felt lesser due to Daggerfall's absolutely enourmous (but soemtimes very empty overworld map), Oblivion was okay, but obviously toned down, still capable of having fun. The side quests were neat, the creatures were varied and almost Morrowind-like in their unusualness. Skyrim was fine but also very toned down in terms of what you could do. Combat improved marginally from Oblivion as they removed stamina from everything but sprinting, but at the cost of entire spell schools having to die off or consolidate into trees. You couldn't even make mage staves anymore.
Now this game Starfield promises thousands of planets and it's just copy pasted 4 different buildings planted at random on a randomly seeded map, with 2 flavors of each building. You got deserted mining station with cave, deserted tech station sometimes with cave, deserted medical bay looking place, and deserted pirate station. I think once, and only once did I get a hodgepodge of two stations that overlapped. I distinctly remembered the pirate station with the outdoor area that led to a medical bay interior that I had been in many times, but the exit was the entrance so I walked through it in reverse order.
Their one and only new thing was the ship builder. Which was basically a single building you could build in Fallout 4/76 with spaceship parts, so I can't even give them points there.
Whatever talent they had that made those games great are long since gone, and Todd just already checked out, clearly. He has this mantra going on that reminds me of some of the 60+ year olds at work that have this "I'm going to retire here, so I have to keep this up for just a little longer, but I've clearly already checked out mentally, so who cares." attitude.