I noticed it with Starfield. The game was obviously objectively shit, but there were still tons of people defending it online. Dig a little deeper and you quickly discover that most of them were just Xbox fanboys who were mindlessly shilling for their first big “next gen exclusive” over Sony.
Now I’m seeing the same thing with Astrobot. It is, by all indications, a solid platformer with very nice graphics. Look around the internet a bit and you find people calling it the best game of the generation, which is completely unhinged. But I guess that’s what happens when the console exclusives have been utter dogshit for almost an entire hardware cycle.
Seriously, this has been the worst condole generation of all time. They let the old systems anchor development like 3+ years too long, and what few big games they’ve developed for new hardware have been either woke trash or live service trash.
PC indie gaming is the only place to be.
Were the console ever somewhere to be, haha But yes all market forces on console are going towards crap and the usefulness of a console is dying out. The problem with Indie is that the few that turns good have good chance of being corrupted later in their dev due to the standard being live service or the corpos buying them out... which would be fine if we were not playing against people cheating with money. Do you know of any indie dev comunities/publisher that is trying to stick to their principles of making good games?
I think the revived Microprose looks promising