"It's like poetry; they rhyme."
(media.kotakuinaction2.win)
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This is so forced it hurts.
People hated Wrath at its time, and its through the power of nostalgia that it has been redeem as being worthy if somewhat lacking. Its much more on Par with Phantom Menace/Revenge of the Sith in that regard. I liked it, but its still mostly nostalgia talking.
MoP was one of the peaks of the franchise. Its "many flaws" were Kung Fu Panda jokes people thought were funny, and that's about it. It had some of the strongest raids in the game (Throne and Lei Shen regularly top lists as the best), it had plenty of casual content without needing infinite time investment/alts, and had overall strong writing. Heck every expansion afterwards has tried to mimic the success of the Hozen by introducing "mascot" races and the storyline of the Mantid as the "bad guys temporarily working with you." There is a reason why it was chosen as the first "Remix."
And everyone hated WoD. They hated the gameplay of it and they hated the story of it. Once the new expansion smell wore off and the initial idea of the story was shown to be falling apart it was probably the lowest point in the game's history. As proven by the fact that Blizzard literally cut an entire tier to hyperspeed out of it to save the ship. It was literally an expansion long time waste to retcon Guldan's death because they needed him to justify Legion, it served zero other purpose and has had zero other effect on the greater franchise. Shit it cared so little for the "heart and feel" of the franchise it killed off Nerzhul, one of the most important lore characters period still to this day, in a throwaway 5-man dungeon.
And Legion is much closer to TFA. In that it relied entirely on "epic" moments to make you clap like a seal seeing your favorite nostalgia bait, while introducing so many retcons and bad elements that would make any further writing impossible to work around. People liked it because it gave the illusion of "awesome" just like seeing Han Solo on the big screen again did, and it never let up on that dopamine rush so you could think about the nonsense in front of you.
I get the point being gone for, but trying to do the SW films in order meant you had to force some blatantly untrue descriptions of WoW's history.
MOP was a good expansion, but was a joke for gameplay. PvP was was the most homogenized it had ever been. Raiding was a joke after the obvious nerfs to stats that made it mathematically impossible to clear.
Legion cutting edge had the best boss fights of all the expansions, the PvP was fel leaps ahead of mop, it's not even close.
I was never one for PVP, so I'll keep my opinion on that out of it.
But I did the "Cutting Edge" for every boss and MoP had some of the best bosses, still to this day. And, unlike many raids, it actually had more than one or two per tier. But every expansion has good fights among the trash, I know people who claim Denathrius is one of the best bosses ever.
If we are going to talk about mathematical impossible bosses though, Legion contained Helya. One so far out there that many guilds just didn't bother.
Heck, I've been a feral druid since Vanilla and MoP was the best the entire class has been before or since, and they've been chasing that balance ever since.
On point on all. Especially Legion
Legion is one of those expansions that I can see why people liked it, but many of the awful parts of every expansion since are directly lifted from it.