X-Com 1 and 2 (new versions) are great games, even if they moved away from the large squad slaughter that was Enemy Unknown, terror from the deep and partially Apocalypse. I personally really enjoyed looking at black sections of the map and thinking "that will cost 3 rookies to explore"
Everyone is aware of the "95% to hit meme" around X-Com, and if you've played Phoenix Point, the difference is especially jarring. If you haven't, aiming in that game is purely a probability cone, so standing point blank next to an alien means something. In X-Com it doesn't mean diddly squat.
I finally figured out what the problem with X-Com is, and why it's always uniquely frustrating. With it's pod based mechanics, fake stealth and drip fed enemies. What you are seeing on screen has no relevance and only serves as a distraction. Being right next to an Alien and missing is irrelevant because where the character and alien are on screen do not correlate with the game.
X-Com is, for all intents and purposes a very fun card battle game. If it were a Dos prompt game, with exactly 0 visuals, nothing would be lost.
Try it next time you play, completely ignore the visuals and imagine your character as a card drawing a dice based attack against another card.
You're very wrong about the accuracy thing, but dead on with the pod mechanic. Inactive pods don't behave in a realistic way, and the turn based system means that being spotted by an alien can mean instant ruin if it happens at the end of your turn. The player shouldn't be punished for taking actions in the wrong order if it's not possible to know what the correct order is.
I can't personally think of a way to remedy it without just removing the "entire team goes at once" mechanic, but it's uniquely frustrating to accidentally reveal the wrong tile and basically give the aliens a free turn. Activating a pod should at least give your entire team free overwatch or something.
The game values information. You have to move to get information. You have to make guesses. You win some. You lose some. It's not a perfect game. But it's a great game.
XCOM 2 is one of my favorite games of all time. I just really hate having a great run destroyed because the enemy pods all sprint directly toward my squad while the game pretends they just coincidentally all happened upon us.
Yeah XCOM 2 original unmodded was the one with "line of play" right? I think Long War did away with it.